Games
- My Games
- Project Retrospective Squarez Retrospective
- Randomness
- Roll Multiple Times to Weight the Middle
- Bag Randomizers Create Semi-Predictable Random Sequences
- The Dota 2 Pseudo-Random Distribution Creates Semi-Consistent Effects
- Lie About Probability for Consistency or Vibes
- Learning Sample Rules Without Replacement to Avoid Repetitive Procgen
- Puzzle Design
- Eureka is not Fiero
- Aporia As a Promise Requires Trust
- Puzzles Should Have a Rewarding Ending
- Zelda’s Puzzle Box Dungeons Require Global Spatial Thinking
- Graphics
- Low Resolution 16:9 Canvas Sizes
- Learning Notes Godot Shader Notes
- Gamedev Libraries
- Using Yarn Spinner Without Engine Integration Packages
- TTRPGs
- Sister Garaele’s Band Hoodies
[]